A lot of fun ad pretty fast paced also has a nice soundtrack to it.
A lot of fun ad pretty fast paced also has a nice soundtrack to it.
Youve got to be pixel perfect to win at this game!
This game is an amazing port of the original flash game. The only thing it needs is the "hold to jump" feature that the classic game has. Other than that, GREAT GAME!!!!!!!!!!!
This app is awsome I love it so much but some of the levels are really hard but really fun but anyway THIS SPP IS AWSOME!!!!
This app is so much fun. I love the difficulty, and the witty comments. If you dont have this app, get it NOW!!!
Great! Fix your crapp.
Really fun and addictive once you get the hang of the mechanics. Only downside is its a relatively short game, though hit dies have decent replay value.
It really needs a mute option because i want to listen to music while i play the game
After playing this game for months I can still say its my goto for a quick fix. Mostly I have to keep the sound off, so the occasions when I can blast the music are extra special. I really enjoy this game.
Overall the game is great and fun, but when I tap on the screen it is way off and the block wont jump until about one second after I tap. This is very annoying and I really hope you fix this problem soon Thanks for reading
I like games that are about precision, timing, and execution. This game requires all three, and for a simple premise is quite enjoyable. The "controls" (tapping your screen) work well - mostly - and there is enough variation and speed to keep you interested for the 5 - 7 minutes it will take you to get through all the levels. Indeed, I would almost say that the game felt like a combination of Wario Ware ans Super Meat Boy. However, those two games work because they are technically flawless, while Space Is Key has a few key issues. The first issue is that quitting to the main menu mid-run often causes the scoreboard to start the next run with 1 death. When you are trying for a no-fault run, having to restart 4 or 5 times just to get a run where the scoreboard doesnt think you died before the first level can really take you out of the zone. Secondly, second jumps are borked. If you tap the screen the instant your cube touches the ground, you can jump. If you wait about half a second after touching the ground you can jump. But there is an important fraction of a second between hitting the ground and being able to jump again that can make certain levels (Reverse Tunnel being the first) more luck-based than skill-based. The first issue feels like a bug. I hope it can be patched, and I would totally increase the score if it is. The second may be a limitation of the iPas, but if it could be solved it would make the game feel significantly better to play.
This app is very fun, but is very unresponsive. Also, a hold to jump feature would be nice. Otherwise, fun game.